Spec no. 001 — Profile Base Brussels, BE Coord. 50.85°N / 4.35°E
Rev. 2026.07
Data science student & AI/ML-focused developer

I turn data and code into systems people actually use.

Data Science student at Thomas More University, building across Python, C#, C++, Java and Lua — from machine learning pipelines to a multiplayer game platform that has reached 500,000+ players. Currently focused on AI/ML and the enterprise-grade (ERP-style) systems that put it to work.

Live
500K+
Players reached
13
People led
4+
Years building
Title blockActive
Role
Data Science Student & Developer
Institution
Thomas More University
Base
Brussels, Belgium
Languages
RU · native UKR · native EN · C1 DE · B1
01 — About

I'm a Data Science student at Thomas More University of Applied Sciences in Mechelen, Belgium, with a habit of building things end to end — from an ultrasonic radar built on an Arduino to a multiplayer game platform that has reached 500,000+ players. My current focus is machine learning and the systems that put it to work: data pipelines, backend services, and the kind of enterprise tooling (ERP-style systems) that keeps an organisation running.

Outside coursework, I've led a 13-person team of moderators and developers, shipped production Lua game code, and worked across Python, C#, C++, Java, PHP and SQL. I like projects that force me to go from a blank database schema to a working interface — which is why most of what's below started as a diagram before it became code.

Status
Active — building
Focus
AI / ML
Also
ERP & data systems
Based in
Brussels, Belgium
Coordinates
50.85° N / 4.35° E
AI / ML Data engineering ERP systems Systems design
02 — Skills

Stack & capabilities

Data & machine learning

01

Building forecasting and ML pipelines end to end — from data cleaning to model evaluation and lightweight web services around them.

PythonpandasNumPy scikit-learnProphetMachine LearningFlask

Systems & backend

02

Backend services, performance-critical code and gameplay systems across five ecosystems.

C#C++Java PHPLua / Luau

Data & databases

03

Relational modelling and analytical queries across production and warehouse databases.

SQLPostgreSQLMySQLBigQueryRedshift

Interactive & visualization

04

Real-time and 3D interfaces that turn raw data streams into something you can actually look at.

JavaScriptThree.js / WebGLCanvas APIWeb Serial API

Leadership & operations

05

Managed a 13-person team and kept a 1,500-player platform stable while it grew.

Team leadershipServer administrationProject coordinationGit / GitHubNode-RED
03 — Experience & education

Journey

Experience Dec 2021 – Apr 2024 · 2 yrs 5 mos

Minecraft Server Administrator & Junior Developer

Private Minecraft Server Project · Part-time · Remote

Managed the operations and development of a large modded Minecraft server, leading a team of 13 moderators, administrators and developers. Helped grow concurrent players from roughly 300 to 1,500 by improving administration, introducing new content and supporting community growth. Built and tested custom quests, modifications and gameplay features in Java and PHP.

  • Led and coordinated a 13-person staff team
  • Grew concurrent players from ~300 to ~1,500
  • Shipped custom quests & modifications in Java and PHP
  • Maintained server stability and handled player-facing incidents
Education 2025 – Present

Thomas More University of Applied Sciences

Data Science · Mechelen, Belgium

Studying data science — statistics, machine learning and applied data engineering — while continuing to build production software on the side.

Experience Mar 2026 – Present · 5 mos

Luau Game Developer

Self-employed · Belgium · Remote

Co-developing Roblox games that have reached 500,000+ total visits, with 30% Day-7 retention and an average session length of 30 minutes. Programming gameplay systems and multiple game modes in Luau, implementing new mechanics, optimizing for PC and mobile, and collaborating on game design, testing and content updates.

  • 500,000+ total visits across shipped games
  • 30% Day-7 (D7) player retention
  • ~30 min average session length
  • Optimized gameplay for PC and mobile
04 — Projects

Selected work

P-01 · Flagship

Medical Patient Management System

Full-stack concept · C# · ERD + UML

A complete healthcare platform concept connecting patients, doctors and admins in one system — designed database-first with a full ERD and UML object model, then translated into interface wireframes before a single screen was built.

3Roles
14DB tables
ERD+UMLDesign first
ResponsiveWireframes
  • Patient dashboard: profile, allergies, chronic conditions, prescriptions, visit history
  • Doctor workspace: record editing, visit reports, prescription management
  • Admin layer: doctor account management and activity oversight
  • Relational schema covering patients, doctors, visits, medicines and documents
P-02

Cherry Arena

Game systems · Lua / Luau · Roblox

A multiplayer RPG built in Roblox Studio — three-phase boss fights, a crafting and levelling economy, and 2–6 player co-op via a portal system. Part of a shipped catalog that has reached 500,000+ total visits.

  • Multiple weapon types: swords, bows, axes and elemental variants (fire, ice, thunder)
  • Three-phase boss encounters with scaling difficulty
  • Crafting system to build advanced weapons from harvested materials
  • Portal-based team formation for 2, 4 or 6 players with shared rewards
P-03

3D City Globe

Data visualization · Three.js / WebGL

An interactive 3D Earth built with Three.js — 539 cities worldwide plotted across four marker tiers, with autocomplete search, live coordinates and dynamically detailed country borders. No build step: open the HTML file and it runs.

539Cities mapped
4Marker tiers
WebGLRendering
No-buildStatic app
  • Click-and-drag rotation with damped, smooth camera controls
  • Four-tier city markers: capitals, major cities, cities and towns
  • Autocomplete search across all 539 locations with live coordinate readout
  • Country borders rendered from Natural Earth GeoJSON with automatic level-of-detail
P-04

Virus Evolution

Strategy game · Python / Flask

A browser strategy game where players evolve a virus and race AI opponents to dominate the map — a Flask backend serving game state to an HTML/CSS/JS frontend, with a full upgrade economy and adjustable difficulty.

18World regions
50+Upgrades
4Difficulty modes
1–10xGame speed
  • 16 unique virus illustrations with customizable evolution paths
  • 50+ upgrades across multiple levels, spent using earned evolution points
  • 18 world regions with different climates to conquer
  • Competing AI opponents that evolve and spread on their own
P-05

Arduino Radar

Embedded + web · C++ / JavaScript

A real-time radar built on an HC-SR04 ultrasonic sensor and a servo motor, streaming live distance data over the Web Serial API to a browser-based radar display with smooth sweep animation and fading traces.

  • 180° sweep with servo-driven ultrasonic scanning, up to 40 cm range
  • Live serial connection from Arduino straight into the browser
  • Canvas-based radar UI with sweep animation and fading object traces
P-06

DocuTranslate

AI-assisted tooling · PHP · Gemini API

A document translation and analysis tool: upload a PDF or image, translate it into any language, and get an AI-generated summary and key points via the Gemini API — with Gmail attachment support built in.

  • Upload JPG, PNG or PDF (up to 20 MB) for translation into any language
  • AI-powered analysis: summaries, document type and key points via Gemini
  • Gmail integration to analyze attachments directly
  • Google OAuth 2.0 authentication and session-based security
05 — Sandbox

Test bench

Write a program that prints "Hello, world!"

Awaiting input…

Hint: expected standard output for the selected language (the line "Hello, world!" in quotes).